8-Ball is a call shot game played with a cue ball and fifteen object balls numbered 1 through 15. Each player or team has a group of seven balls: the solid colored balls numbered 1 through 7, or the striped balls numbered 9 through 15. The 8-ball is the game winning ball. The object of the game is for you to pocket your entire group of balls, and then pocket the 8-ball.
2 8-Ball Rack
The balls are racked as follows (see Figure 2-1):
a. in a triangle with the apex ball on the foot spot;
b. the rows behind the apex are parallel to the foot rail;
c. the 8-ball is in the middle of the row of three balls;
d. the remaining balls are placed at random, except that the ball at each rear corner of the rack must be of a different group than the other rear corner. The left/right orientation of the groups for those two balls does not matter.
3 8-Ball Break Requirements
1. You begin the break with ball in hand behind the head string. Apex One solid and one stripe, left/right orientation does not matter. There is no requirement for the cue ball to contact any particular ball first. You must pocket a ball or cause at least four object balls to contact the cushions or it is an illegal break. If you pocket a ball you continue to shoot; if you do not pocket a ball or you commit a foul, your inning ends. (Remainder deleted)
2. If you intend to break softly you must notify your opponent and allow them the opportunity to call a referee to watch your break.
3. If your break is illegal, your inning ends. Your opponent may:
a. accept the table in position if you did not scratch;
b. accept the table in position with ball in hand behind the head string if you did scratch;
c. re-rack the balls and break;
d. require you to re-rack the balls and break again.
4. If you scratch on a legal break and do not pocket the 8-ball, your inning ends and any other pocketed balls remain pocketed. Your opponent has ball in hand anywhere on the table.
5. If you foul on a legal break but do not scratch or pocket the 8-ball, your inning ends and any other pocketed balls remain pocketed. Your opponent may:
a. accept the table in position or;
b. take ball in hand.
6. In all cases on the break, jumped balls are not returned to the table except in the case of a re-rack.
7. 8 ball on the break is a win and should be scored 10-0 no matter the number of balls pocketed on the break. If you pocket the 8-ball on the break and the result of the shot is a foul you will lose and will be scored 10-0 no matter the number of balls pocketed on the break
The table is always open after the break and remains open until groups are established. When the table is open, all object balls except the 8-ball are legal object balls and combination shots involving balls of different groups are legal. The 8-ball may be part of such a
combination if it is not the first ball contacted by the cue ball.
1. Groups are established when the first object ball is legally pocketed on a shot after the break. The player legally pocketing the first ball is assigned that group, and the opponent is assigned the other group.
2. If all of either group of balls are pocketed on the break or illegally pocketed before the groups are established, either player may legally shoot the 8-ball during their inning. If the 8-ball is legally pocketed on such a shot, the game is won.
3. Once they are established, groups can never change for the remainder of that game. If a player shoots the wrong group and no foul is called before the next shot and the player continues to shoot at that group, or if at any time during the game it is discovered by the player(s) or a referee that the players are shooting the wrong groups for any reason and a foul was not called in a timely manner, the game will be replayed with the player who broke the game breaking again.
1. Once groups are established, play continues with each player having their group as legal object balls. Balls in your opponents' group and the 8-ball are illegal object balls. When it is your inning, you continue to shoot as long as you legally pocket a ball on each shot. If you do not legally pocket a ball, your inning ends.
2. Jumped balls and illegally pocketed balls are not returned to the table, but do count in favor of the player with that group.
You lose the game if:
a. you illegally pocket the 8-ball;
b. you jump the 8-ball off the table on any shot other than the break;
c. you pocket the 8-ball on the same shot as the last ball of your group;
d. you violate any General Rule that requires loss of game as a penalty; e. you pocket the 8-ball on a bank shot that you do not call. e. you pocket the 8-ball on a bank shot that you do not call.
If a referee has judged that the table is in a position such that any attempt to pocket or move a ball will result in loss of game, and each player has played three innings without significantly changing the position, the referee will declare a stalemate and the game will be replayed with the player who broke the game breaking again.
11 START TIMES
League play is scheduled for
7:00 p.m. (6:00 p.m.) on
Sundays with a 20 minute grace period.
12 LINE UP
When making your line-up; the home team will make theirs first, listing players
in order from the lowest rated player to the highest rated player for the five
players playing in the first round. The visiting will then make their line-up
listing players in order from the lowest rated player to the highest rated
player for the five players playing in the first round.
13 SUBSTITUTIONS
You may substitute players from round to round provided you notify the opposing
team captain prior to the start of that round. The placement of subs does not
have to be in any particular order provided that they don’t play the same player
more than once. If you are subbing for a player he/she must sit out one round
and may come back in. They may not be placed in different positions on the
score sheet. This will result in an automatic loss of 10-0. You may call any
player from the Central Ohio BCAPL to sub for your team provided you have no
more than 4 of your players present at that match. You may not use the same sub
more than twice in a session. You can only use one house sub per league night.
House subs cannot be rostered on another team in your division. You may not use
a house sub in the last two weeks of league play
14 LEAGUE FEES
League fees are $30.00 per team per week and are due on the night of play.
Sanction fees are $15.00 for BCAPL and $9.00 for VNEA annually and are due on
the first night of league play, renewable each year in June.
15 ELIGIBILITY
You may change your team’s roster until the completion of your teams 4th
week of play. All players must have completed 8 games by your teams 6th
week of play or they will be dropped from your roster Byes and forfeits will
not count against your team’s weeks for player eligibility. Any player who
has played a game and is not sanctioned by the 4th week will be
dropped from the team’s roster and all the games he/she played will be a loss of
10-0
16 MAKE UPS
Form time to time it is necessary for teams to reschedule league matches. Both
team captains must agree to reschedule, the reschedule date must be submitted to
the league office prior to rescheduling, and the match must be made up within 2
weeks of scheduled play or both teams will receive a score of a 0 for that night
of play. All rescheduled matches will be held at the location originally
scheduled.
17 BYES
The first time you are scheduled a bye it will be worth 0 points and no fees are
due. The second time you are scheduled a bye you will receive 5 points and
$30.00 league fees are due
18 FORFEITS
On occasion teams may not have 5 players for league play. You may start a match
with 3 players. If 3 players are not available by 7:20 the team must take a
forfeit for that night of play.
Individual forfeits the forfeiting team
will fill out their line up as if they had 5 players, using their highest
handicap player not present and will take a score of 10-0 loss each time they
were to play.
Team
forfeits If a team forfeits both teams are responsible for that weeks
league fees. The opposing will receive a winning score of 5-0. Any team
forfeiting in more than once in a session or in the last 2 weeks of league play
will be dropped from the league and forfeit any prize money due and will not be
eligible for post season play.
19 TIES
In the event of a tie at the end of a round, the team with the most 10’s will
win the round. In the event of a tie in total balls and 10’s at the end of a
match, each team will be awarded ½ point
20 HANDICAPS
We will use a 10 point average with a power average of 30%. Handicaps will be
figured by number balls divided by number of games played. This will give your
ball count average. You will then take total balls minus your opponents total
balls, divided by the games played and add 30% of that number to your average
This will be your total handicap. For example, a player scores 70 points in
eight games the players average will be 8.75. The player’s opponents have scored
40 points against them. You take (70-40) =30 (30/8) =3.75 (3.75x.3)
= 1.125 (8.75+1.125) = 9.875 or 10. All handicaps will be rounded to the
nearest number. The handicap listed will go in the average spot on the score
sheet. Any new players who have not played in the league will begin at league
average. League average for Winter 2010 is 7. Any player who has played in the
league will play as their lifetime handicap. The league review board reserves
the right to lock players in at a predetermined handicap if it is felt that
player is either playing well below their skill level or is sandbagging. No
player can play below a handicap of 5 no matter the stats. The maximum spot per
team round is 15
21 STATS
Weekly stats will be available online at
www.centralohiobca.com and will not be mailed. You will be provides
envelopes for your weekly fees and score sheets.
22 DROP BARS
The visiting is responsible to drop the envelopes to the drop no later than
noon the day following
league play. $5 will be deducted from your team payout for every day the
envelope is late No exceptions The drop bars are Players, Sportsmens,
Omalleys, and Q-stix
23 EQUIPMENT
The home team will designate the table to be played on. A 3-1/2 x 7 will be used
when available. All 8-ball matches are to be played on one table unless agreed
by both team captains and the bar owner
24 PROTESTS
Any team wishing to protest a match must do so in writing and must be submitted
within one week of the scheduled accompanied by a $25.00 fee. All protests will
be heard within 2 weeks of submission. The team captain who protested must be
present at the hearing or the protest will not be heard. If you win the protest
you will be refunded the $25.00 fee. If you signed the score sheet for that
night of league play, you may not protest that match. The home team score sheet
(the white copy) will be the master score sheet
25 Age Limit
All players in the Central Ohio BCA must be at least 18 years of age. If the league is Dual sanctioned you must be 21. However, it is the locations right to refuse entry or service to any one under the age of 21. If the player is under the age of 21 they must declare to the bartender upon entry to the location. Any player under the age of 21 who attempts to order an alcoholic beverage from a location during league play will be barred for life from the Central Ohio BCA